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Ben Nizan
Lead Game Designer
& Creative Producer
I’m a hands-on, versatile and articulate designer with 13 years’ experience making games. I have managed teams from 3 to 12 including on Fall Guys at Mediatonic / Epic. I have also produced events since 2016, including a venue at one of the UK's most prestigious festivals of music and interactive theatre: Boomtown.​​
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​A strong communicator - I write clear, detailed documentation. I am comfortable and confident pitching to both internal and external stakeholders as well as leading teams.
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I love to create and I have over 10 years experience with Unity. I can block out 3D levels with Pro Builder, code prototypes and basic features with C#. I can use Illustrator to create graphics, wireframes and 2D layouts.
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I'm currently working on my own indie game, but I'm available for freelance work. I have done consultancy and build review work, which can be a great way to get perspective on your project without committing to a full time hire.​ I am also interested in immersive experience, interactive theatre and live game projects.
Below is a sample of the games and projects I've been a part of.
​Want to work together? You can email me at: ben@nizan.co.uk​
Fall Guys (2019-2022)
Lead Level Designer / Game Designer
Fall Guys is Mediatonic's BAFTA-nominated, 60-player 'party royale' inspired by shows such as Total Wipeout. I wrote specs and wireframes for most of the metagame features, such as the original reward system and shop. I designed 3 levels from concept to release and went on to lead the level designers, who grew from a team of 5 to 12 under my management.
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Watch this video runthrough of Skyline Stumble, the most popular round I made.
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Here's an article about Hoopsie Legends, a level I designed before I took over as lead designer.
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The Garden Centre (2024)
Creative Producer / Game Designer
Boomtown is the one of the UK's largest and most respected festivals. Not just music; it has an ever-evolving story and interactive game that over 66 thousand revellers can take part in.
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I pitched an idea for a venue called the Garden Centre; drawing inspiration from The Little Shop of Horrors, The Rocky Horror Picture Show and the League of Gentlemen to create a lovely, pleasant shop by day; and a debauched plant-monster rave by night.
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I directed a crew of 40: from lighting techs and stage managers, to décor artists, DJs and actors to bring the idea to life and weave ourselves into Boomtown's immersive experience.
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Mr Bean: Risky Ropes (2018)
Game & Level Designer
At Good Catch Games I worked on a number of pitches and released games based on EndemolShine IP, including Mr Bean.
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I was the sole game and level designer on Risky Ropes, a one-tap mobile game about abseiling down cliffs, under the sea and on the moon!
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Simon Cat's Dash (2016 -2018)
Level Designer
While at Good Catch I helped design Simon's Cat Dash: an infinite runner for mobile featuring one of the internet's favourite cartoon cats.
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I was responsible for the original client pitch and, once in development I primarily acted as a level designer - creating about half of the game's 2D platforming stages.
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W H I T E S P A C E (2018)
Game Designer & Writer
A weird, wordy seven minutes; or less if you're decisive and a fast reader. A short piece of interactive fiction with no dead ends, because you're already dead. Made for Twine Jam 2018.
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Here Be Monsters (2011 - 2014)
Game Designer & Writer
At Gamesys, I was tasked with the design and writing of quest content for a story-based Facebook game: "Here Be Monsters". Initially solo, I went on to lead of a team of 4 designer/writers. We we were responsible for coordinating and developing new game-play as well as the game's story and narrative.
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It is sadly no longer available to play.
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​Want to work together? You can email me at: ben@nizan.co.uk​